TahaKoyutürk.
Game Developer
Building immersive experiences across Unity, Unreal Engine 5, Flutter, and VR. Turning ideas into polished, playable worlds — from mobile to desktop to virtual reality.
About
Building worlds,
one commit at a time.
I'm a game developer who builds immersive, polished experiences from the ground up. My work spans Unity and Unreal Engine 5 for games, Flutter for cross-platform mobile, and custom pipelines for virtual reality — all tied together with a focus on feel and craft.
I care about the gap between "it works" and "it's great". Whether it's a satisfying jump arc, a snappy UI transition, or a VR interaction that just clicks — that last 10% is where I live.
Player Profile
Taha Koyutürk
Skills
Skills & Tech
The full arsenal.
0+
Years Experience
0+
Projects Shipped
0
Platforms Targeted
0
Engines Mastered
Game Engines
- Unity 2022 / 2023Engine
- Unreal Engine 5Engine
Mobile
- FlutterFramework
- Android SDKPlatform
- iOS / SwiftUIPlatform
Languages
- C#Language
- C++Language
- DartLanguage
- GLSL / HLSLShader
XR & VR
- Meta XR SDKXR
- OpenXRStandard
- ARKit / ARCoreAR
- SteamVR / OpenVRPC VR
Tools & Pipeline
- Git + GitHubVCS
- Blender3D Art
- Rider / Visual StudioIDE
- FigmaDesign
Projects
Selected work.
Tregon — My Valorant Character
Personal Unreal Engine 5 character project.
Spark Win Cash
Mobile QA testing credit — published on the App Store.
Master Match 3D
Mobile game developed at Arpanet Bilişim.
Bus Boarding Mania
Mobile game developed at Arpanet Bilişim.
Note Tile Match
Mobile game developed at Arpanet Bilişim.
Contact
Let’s build something.
Have a project in mind, a role to fill, or just want to talk games? I’m always happy to connect.
Open to
- Full-time positions
- Contract & freelance
- Game dev consulting






